I have imported a csv file into unreal. And now have a data table. The data table has x,y,z coordinates. I want to make it so that a particle system reads the data and creates a sprite at a location for each row in the data table. I currently have a blueprint that spawns an emitter for each row. But this is very slow with larger data sets. And I would like to spawn these sprites within the particle subsystem.
I’m open to more optimized solutions then using a data table if possible.
Note: I do realize there is a similar question posted, but I did not find the information understandable or helpful in my case.