Since the recent 30.00 Update we are able to use the widget animations panel while creating custom widgets. Setup of the animations if as straightforward as it gets though i have no clue on how to actually play the animations i create using the widgets animation editor.
What I tried:
Sequence player in normal cinematic sequences (by adding the HUD Message Device in checking the gameplay events)
verse ( searched all the digest files for any reference to widget animations)
looked through the devices but could not find anything obvious to use here
Anyone know how (or actually if) one can play the widget animations?
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I can help a little bit. Usually i have to use view binding values to start the animation. So as an example, the HUD Message Device has a binding for the font size. So in the widget bindings i click that and if its more than or equal to 0 (which it always is) then the animation will play when the message is shown. This works for most cases. Using different bindings or values can make it easier to have different animations.
Another example, the Buttons have a OnHovered event you can use. This one is just a binding on the button. When the button is hovered, play an animation. It takes some clever workarounds but once you figure it out the first time, its pretty simple to keep doing.