I used media framework to play a video which resolution is 2880*1920 and frame speed is 60fps. In my gearVR phone the app’s frame speed was 42fps.
But in unity the frame speed is 58fps. What can I do to increase the performance?
What I read in GearVR best practices is that textures can not be bigger than 2048 pixels in either the X or Y dimension. Why unreal has the limit in gear?