How to play sound when Niagara mesh contacts the ground?

Hello there @Player_003!

This reminds me of a similar case from about a month ago:

I think the same principle can be applied here, managing the sound with event handlers inside Niagara. The setup should be something like this:

  • First, enable Particle Collision, so the casings hitting the ground are calculated (Particle Update > Collision module)

  • Then, add an Audio Module, and assign your sound cue for the casing hit

  • From there, setup a play condition, so the sound triggers only when collidiing with the ground (without it, it will sound forever)