So i have shell ejection Niagara particle and i wish to play sound when casing hits the ground but how could i do something like that?
I activate Niagara Component on Montage Notify in weapon blueprint.
So i have shell ejection Niagara particle and i wish to play sound when casing hits the ground but how could i do something like that?
I activate Niagara Component on Montage Notify in weapon blueprint.
Hello there @Player_003!
This reminds me of a similar case from about a month ago:
I think the same principle can be applied here, managing the sound with event handlers inside Niagara. The setup should be something like this:
First, enable Particle Collision, so the casings hitting the ground are calculated (Particle Update > Collision module)
Then, add an Audio Module, and assign your sound cue for the casing hit
From there, setup a play condition, so the sound triggers only when collidiing with the ground (without it, it will sound forever)