How to play or stop a 'CameraShakeSourceActor'?

Hello, I want to play the camershakesourceactor when a certain event was triggered and play another camerashakesourceactor when a different event is triggered. But, how do I do that? somebody please help me

I have a similar post and i detailed how I set up my camera shake. you could easily use those steps but create two different sequences. each sequence will have a different camera shake, and you can use triggers to start/stop those sequences. hope that makes sense.

heres my original post i was talking about give it a read and what i just said in this post and it should make sense
Possibly to shake entire world from POV (not CameraShake) - General / Tutorial & Course Discussions - Epic Developer Community Forums (unrealengine.com)

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