how to play a solo animation sequence in UAF(unreal animation framework) in UE5.6 ?

I’m trying to use UAF in UE5.6 , but I can not find anything documents about how should I use it? I have created AnimNextWorkspace , AnimNextModule and AnimNextAnimationGraph. I don’t know how to play an animation sequence in UAF yet. In AnimNextAnimationGraph, I can’t add a node with a name similar to “Play Animation” or “Play ???”. Only node that I can add to connect to “Animation Output” node named “Trait Stack”, but it has nothing details to edit. Could you give me a brief tutorial on how to play an animation file in the UAF system? I would be most grateful!

According to the code, it seems to be related to the FSequencePlayerTrait struct, but I don’t know how to create this struct instance to play a single animation.

Hey there,

First, I’ll start with the fact that we don’t have any documentation made. UAF is extremely early and experimental, and we currently do not recommend that projects use the technology because, even since showing it at Orlando, we have made significant changes to it. So we will not be providing tutorials at this time.

You can read more about that here:

https://dev.epicgames.com/community/learning/knowledge-base/nWWx/unreal-engine-unreal-animation-framework-uaf-faq

If you go to the Main branch on Github, you could sync to latest and integrate changes to the engine that now include a graph creation wizard and templates that could point you in some right directions.

We will add more tutorials and information in the future when the feature is more ready.

Dustin