The default centroid of a static mesh seems to be set to the origin of the mesh, which is strange.
Physical simulations can result in excessive rotation or objects penetrating collision zones.However, in order to maintain the reproducibility of the asset, the origin point is sometimes located away from the mesh.Therefore, the origin of the mesh needs to be separate from the simulation.
Is there a way to set the centroid to the center of the boundary of an imported mesh?I want to modify the asset itself without using Blueprints.The important thing is that i don’t want to change the position of the origin.