How to place and scale a texture along UV3 ?
I try to create a burn effect who uses world position (later my fire position) to place and scale a texture, so I use the node ScaleUvsByCenter and Absolute World Position
I can place this texture along UV2 (XY or ZY) but how to place a texture along UV3 (XYZ) ?
Merging would be a solution, and if i rememper correct, then we had exactly this in another topic for another kind of effect Please take a look at this thread here, and the blueprints (last answer in that thread) posted there. There the texture is masked and merged, like you would need it too, because otherwise it would face the exact same problem.