How to permanently change the pivot of a static mesh?

The easiest solution is one folks may not have thought of:

  1. Make a new actor.
  2. Add the mesh you want as the only component.
  3. Keep the default scene component.
  4. Move the mesh in the actor to where you want the pivot to be.
  5. Put it in the world.
  6. Right click in the World Outliner tab.
  7. Hit convert actor to static mesh.
  8. List item

Bam. Done. Whole process only takes a few minutes.
The method suggested above only changes the pivot for that specific mesh within the world, it doesn’t actually change the base mesh.

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