How to permanently change the pivot of a static mesh?

Instead of spending money, you can just do this:

  1. In any level, position your mesh so the level origin (@ coordinates 0,0,0) is wherever you want your mesh’s pivot to be
  2. right-click the mesh, select option “Merge Actors” in the context menu
  3. in the new Merge window that appears, ensure that your mesh is the only (ticked) item in the list at the top (untick any others if accidentally selected)
  4. Tick option "Pivot Point at Zero"
  5. Press Button “Merge Actors”, select subdir (e.g., Meshes), provide a new name, press “Save”, exit first window
  6. Discard your original mesh, and drag the new one into your level; the latter has its pivot where you positioned it (permanently)
6 Likes