How to permanently change the pivot of a static mesh?

@SouthBot
@HitEmUp

When dragging in new Static Meshes, if you want to have a permanent saved Pivot, a workaround can be to create a Blueprint from the Object in the Scene.

-Follow the same steps as described above for an object of your Blueprint Type inside the editor.
-Once finished, check the details panel and copy the Pivot offset (can find by searching for “pivot” in the details panel).

Insert the Pivot offset inside of the Blueprint you just created.

Now instead of dragging new Static Meshes into the scene, drag blueprints into the scene.

This obviously is just a workaround, but seems to work alright.