How to pass an input in a function derived from another class?

EFahionType is declared in the Item base class, and I want to pass it as an input in a function under character base class.
What I am trying is : void ReplaceSkeletalMesh(EFashionType* FashionType, FName Name);
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Error is EFashionType is not defined.

UFUNCTION(BlueprintCallable)
void ReplaceSkeletalMesh(EFashionType FashionType, FName Name);
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