I can’t figure out how to paint new textures onto a layer blended landscape. Nothing blends and I can’t layer textures on top of other textures.
I started in World Machine, exported my heightmap and splatmap, imported into UE4 and created a heightmap-driven weightmap with grass, sand and stone. Working great so far. Now, I want to manually paint on a texture (say, mud around a building so it looks like it’s been walked on). I tried adding another layer (alpha, because I want it to “blend” into the landscape) called “mud”, then I go into Landscape Mode -> Paint. I start painting and suddenly entire squares of texture just disappear (turn into the checkered box material) and nothing layers or blends together. I rebuild my lighting and sometimes it turns black. I’m on my third day trying to get this to work. Any help is greatly appreciated!
Here’s an example of what I mean I want to achieve. In my case, it’s not a road but a large area, so I can’t use the spline tool.