how to output basecolor image?

Every time I change random seed, the material image changes accordingly. I want to output the corresponding base color map image, what should I do?
thanks for the reply :grin:

I MAKE MAPS WITH CUBES

AND THEN YOU CAN PUT THAT ON THERE

OR WHEN THE LEVEL SPAWNS , AT THE TOP OF THE VIEWPORT CHECK THOSE TAB ICONS AND FIND THE LEVEL BLUEPRINT IF YOU DON’T KNOW WHAT THAT IS

YOU CAN SET THE MESH FOR THE CUBE THAT YOU USED IN THERE USING " SET MATERIAL "

BUT THAT’S GOING TO BE DISTORTED

YOU CAN MAKE MULTIPLE SMALL CUBES OR MAYBE FOR THAT MATERIAL TEXTURE YOU COULD PUT THAT ON A 75 X 75 CUBE AND THATS NOT THAT SMALL

MAYBE BIGGER , I DONT KNOW

AND THEN YOU PUT IT ON ALL THE BLOCKS

THERE ARE A NUMBER OF ROCKS ON THAT MATERIAL TEXTURE