How to outline an actor in editor like click on it?

Hello,

I’m trying to manage actors which are stored in an array. When I click on one of them, others should also be outlined. Meanwhile they can be edited separately.

The effect should like clicking on an actor in editor. I guess there’s some API doing this but I can’t find out.

I don’t want to add object to the scene, so I’m keeping out of using Post Processing or an additional mesh.

Thanks for any suggestion.

Deen_Shiu

You can use the materials on your objects to create an outline effect. There are a few posts around the answerHub/forums about this. Here is a useful one:
https://forums.unrealengine.com/development-discussion/rendering/11146-material-for-orange-outlines-on-selected-actor

Hello, Dune.

The final solution in this post is using post process. However I need to achieve this without post process.

The reason I avoid to use post process is because what I’m doing is editor only. The outline effect shouldn’t be in game.

While there might be other effect be done with post process. I don’t want my editor-only effect mixed with in-game effect.

Thanks for reply. I’ll keep looking for solution.

Deen_Shiu