How to optimize ServerMove and ServerMoveDual?

Hi everyone,

I’m making a multiplayer game and now I’m focusing on the stability and optimization of the match. I’m looking on the Networking profiler on the server and seems that is kinda stable, but if I go to my clients, I see that I got high peaks caused by ServerMove and ServerMoveDual functions.

I tried changing the properties Net Update frequency and net culling distance, but then the game experience is not the best.

What can I do to optimize the movement replication? and what is exactly ServerMoveDual?

Thx :slight_smile:

hello, i see nobody submitted any answers - have you learned anything you would like to share as I have the same question right now