How to optimize performance using Nanite with animated or dynamic objects?

Hi everyone,
I’m currently working on a project in Unreal Engine 5 and have a question regarding Nanite. I understand that Nanite works great with static meshes, but I need to use it with animated objects (like characters or objects moving along a spline).
Is there any recommended way or workflow to leverage Nanite for dynamic or animated meshes? Has anyone tried using Nanite with skeletal meshes or any kind of deforming meshes?
Any advice or experience would be greatly appreciated.
Thanks in advance!