I’m currently working on a large open-world game project in Unreal Engine 5 and I’m running into some performance issues when the player moves through dense areas with a lot of foliage and actors. The FPS drops noticeably and it affects the experience badly on mid-range hardware.
I’ve tried using Level Streaming and setting up HLOD, but I’m not sure if I’m configuring them correctly or if there are other tips I should consider.
Level streaming can great, especially for locations in the world like towns or camps, you can set them up to only be loaded in when the player is nearby. For large maps though id look into world partition