Ixiguis
(Ixiguis)
February 18, 2022, 3:44pm
1
I’ve set up a test scene with 64 characters all playing the same animation (anim mode: Use anim asset).
On test 1, I’ve used a MetaHuman character, set to LOD7. And here are the animation stats:
On test 2, I’ve used the default Mannequin. Stats:
On test 3, I removed the head (which has an anim bp), but it’s still slower than the Mannequin:
Mesh properties modified:
Why is MetaHuman so much slower even at LOD7, and how can I improve it?
Elyy
(Elyy)
February 19, 2022, 12:51pm
2
In my case the large amount of animation curves on the metahuman skeleton were responsible for a large performance hit. Maybe the same problem here.
1 Like
Ixiguis
(Ixiguis)
February 24, 2022, 2:37pm
3
Thanks for the tip, we decided to postpone characters for a few weeks, I won’t check Solution yet in case someone else has other tips, but I’ll update here if that helps and what else we find out.
gravity
(gravity)
March 13, 2024, 9:12pm
4
Did you ever address this? Having a similar issue