Hi all,
I realise this is a very general question but I’m really curious to hear if there is any documentation/tutorials which covers how to optimise your game for iOS deployment?
So far I have managed to deploy two UE4 test-projects to my iPad Mini (“flying game” and “rolling game”) - they both work just fine but even though I’ve set the desired frame-rate to 60fps I get terrible performance. I would expect a lot smoother gameplay with such a simple scene. Also, anti aliasing, real-time shadows and motion blur doesn’t seem to work - is this not supported in the iOS engine?
Any help on this will be greatly appreciated!
Thanks
Jeppe