Ok, this window listed in a table all the stuff loaded in the level while you are playing, textures, objects, whatever. how much memory they consume, stuff like that.
I remember using this but I can’t figure out how to get this window back. Google doesn’t help, on the tangent node, I’m the only one that search for unreal stuff and finds like 5 videos related to the topic. Then I’m browsing this forum and found a lot of videos that google didn’t show me?
Anyway please let me know where is this window in the editor, it drives me crazy
nope, not that one. i will explain better.
this is for debugging stuff, it shows you for example all the textures loaded in the level and it shows info about how much memory they consume, how big they are.
the window looks like an excel spreadsheet with a lot of info for each object. I’m not crazy, i’ve seen it 
1 Like
I know what you mean… hold on
I know exactly what you mean, and cannot re-find it!
It’s a list of actors in the level, with poly counts and memory usage etc, right?
1 Like
yes, it was some sort of list that shows what is in your level so you can figure out if you maybe included a 200Mb texture or something. I don’t know, my memory is fuzzy.
You have this console ‘listtextues’ thing, but that’s not it…

that is the one. but why it shows me textures loaded that are not in the scene 
One of two things
-
They are loaded, but you made a mistake. Sometimes it’s not obvious.
-
The streaming pool management in the editor is basically nonexistent. Basically, it just builds up ad infinitum. The only way to flush it ( I know of ), is to restart the editor.
You can turn streaming off and back on again with r.texturestreaming 0 ( or 1 ). I don’t know if that works…
1 Like
ok now that I have this window i will try to find more info on how this works 
1 Like