How to offset scene color?

Hello!

I have been trying to reproduce the following “glitchy” effect in my material:


The person who made this effect actually mentioned that what he did is “offsetting scene color channels and multiplying them”. I have tried various things using the Scene Color node but to no avail. Can somebody enlighten me on how to do such an effect?

Thank you!

Hey there!

Thank you for taking the time to post an answer, however I think you misunderstood which part of the image I was trying to reproduce. I should have been more specific though.

The good news is that I figured it out just 5 minutes after posting this question! If somebody is curious, here’s how I did it:


Notice how the pixels are shifted to the right a little bit.

I still appreciate it, thank you!

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Hey,

It’s easy to do this, just input a vector parameter/alpha map or the base color into the emissive channel but multiply it first by a constant.

Here’s an example: