How to offset a texture in material w/o UV wrap?

If I have my VTiling set to something like .9 for this texture:

292918-ue4answerhub1.png

then it will shift down and become this texture, with the mouth now on top:

292919-ue4answerhub2.png

How can I make it so the mouth does not wrap around to the top? I want it to look like this in this example:

292920-ue4answerhub3.png

(no mouth on top)

Thanks!

I swear I did this before and it didn’t work, but sure enough, it works. ty!

When you open the texture in the editor, there’s an Advanced hidden panel in the Texture section - a small, downfacing arrow. The Y-axis Tiling Method is what you’re most likely looking for - it defaults to Wrap, I believe you want to Clamp it.

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