If I have my VTiling set to something like .9 for this texture:
then it will shift down and become this texture, with the mouth now on top:
How can I make it so the mouth does not wrap around to the top? I want it to look like this in this example:
(no mouth on top)
Thanks!
I swear I did this before and it didn’t work, but sure enough, it works. ty!
When you open the texture in the editor, there’s an Advanced hidden panel in the Texture section - a small, downfacing arrow. The Y-axis Tiling Method is what you’re most likely looking for - it defaults to Wrap, I believe you want to Clamp it.
Y-axis Tiling Method