Need some help with AI. So maybe someone can help me. What is the best way to tell NPC change state at behaviour tree if it cannot reach target location ( I’m using move to) For instance NPC Just blocked by static mesh and I want to break current task and make something else? I’ve tried to use time limits for tasks but this seems to be not the best solution.
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Did you ever find out a good answer to your question?
Either set the objects in your level with “can ever affect navigation”
OR
check if the path “is valid”
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You can check last update velocity.it is zero then it is stuck
How would you do this? Can you show a blueprint example?
you can get it from character movement