hmm, i guess not possible?..
what if i make it like a mesh… then the material for normal map…
like in tappy bird… it’s 2d in a mesh… but how do i do something like that?
i checked the tappybird project material and mesh.
it seems, the bird has 4 sprites in its atlas / texture…
i wonder how did they make it ‘animate’ from sprite 1 to the last sprite… like in paper2d…
really clueless as the material has no notes in it. and ive recently just started exploring materials in UE4…
You can attach normals to a sprite by creating a normals sprite sheet. then you can use unlit materials created for paper2d and attach the texture/normals in the proper slots and you’ll have normals with your sprites with proper light reflection.
this process is so that the normal map can be mapped exactly to the proper sprite and give the proper lighting reflection from the normal map.
The light being reflected off the sprite is not going to be that impressive unless the fore-ground/background have normals and or proper alpha texturing to represent the light being reflected but this should give you reflection off your sprite no problem.
edit: also to create shadows there are tricks to projected shadows from your sprite. I think a quick google of "projecting a shadow from sprite paper2d will yeild the result but I think the process was creating two sprites, one sprite has a specific setting but is invisible in game and the other sprite is a lit material version that does not cast shadows and you’ll get the effect you’re looking for.