- Create a material with these settings
- Create a RenderTarget2D with RightClick => Materials&Textures => RenderTarget (double click it to change the resolution to 512x512 or 1024x1024)
- Create a blueprint of type actor with the following in EventGraph
- And this in the construction script
- When you now place this blueprint in your level (just for baking) you can select it and place your material and your
render target in the DetailsPanel
- When you have done that, move the blueprint actor just a little bit in your level to run the ConstructionScript.
- RightClick on your RenderTarget => Create Material
- Inside this material create a Panner node and plug this into the TextureSample
- Set the SpeedY in the Panner node to 0,1 or something
- Apply the material to anything in your level