I was making a spline for the player but I do not find a method to jump from the spline and then attach again to the spline. As I am doing the movement with Tick, I get teleported to a future point instead of being in the place where I land.
Why detach from the spline? If you do the jump by just changing the player camera height, they will always remain attached.
Imagine I’m the player and I’m in the spline but I want to jump somewhere because I have something to catch. After I’ve grabbed that, I want to go back to the spline, and I’d like the spline when I jump back to play from where I jumped. With the camera thing I wouldn’t fix anything, but I appreciate your response. Another solution I have thought of is to make a spline mesh that moves all over the spline and simulates that, this way I can do anything. But I’m not sure how to do this.
Hey @Chevidal451! Welcome to the forums!
What is the method/reasoning for moving along the spline? A cart? Railcar? In any case, can we see the blueprints that you have so far? This will give us a better grasp of where you need to make any changes.
Any additional specifics you provide will go a long way in solving your problem!