How to move texture UV offset

I haven’t messed around with Sprites yet, but what you’re trying to do can be easily accomplished with a plane and a Material, as you said yourself.

The material setup (using Customized UVs to move coordinates in an optimized way):

Customized UVs change the same UVs Texture Samples use, but once for each vertex instead of each pixel. As Texture Samples use the coordinate index 0 by default, customizing UV0 already alters the default textures coordinate.

Changing the coordinates Scalar Parameters in Blueprint:

Result:

104462-animation.gif

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