How to move skysphere relative to player?

Thompson, I don’t need to move everything, just keep specific things in the same position relative to the player!

If that cylinder needs to be the same place relative to the player then move it on event tick like everynone suggested you do for the skybox, you will just need to know its starting offset from the player and add that to the velocity.

Thanks for that Harry, can I ask what that would look like as a BP mate?

Harry how would you add to the velocity and take and update player offset using a bp?