Hello,
I’m making Procedural dungeon. so i can’t pre-define Navmesh volume.
i have own  A* Pathfinding. so Pathfinding itself is no problem i think. (i can make Proper path points)
only problem is my Ai won’t move along that points.
i used Movedirectlytowards but Ai behavior tree just looping, there is no move.
i think they can’t find way to move that point, so fail… but it’s straight line with same Z value…
how can i solve this problem?
thank you
             
            
              
              
              
            
            
           
          
            
            
              I believe MoveDirectlyTowards requires a Navmesh. I would use the AddImpulse node on an AI that was simulating physics.
             
            
              
              
              1 Like
            
            
           
          
            
            
              thank you for reply, i have never been use add impulse before,with physics? great i will try.
currently i make move to location task. it seem works but not surely
             
            
              
              
              
            
            
           
          
            
            
              Im not sure if you need more help but I can give you more info.
             
            
              
              
              
            
            
           
          
            
            
              You just need to add logic for when your AI receives a NewLocation.
             
            
              
              
              
            
            
           
          
            
            
              thank you for your kind and info is very helpful
             
            
              
              
              
            
            
           
          
            
            
              Thanks for this! I used this on a flying actor in my game using Add Actor World Offset, and it works perfect 
Your reply should’ve been marked as the answer.
             
            
              
              
              
            
            
           
          
            
              
                Auran131
                (Auran13)
              
              
                  
                  
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              you can also use movecomponento on the root component or just vinterp the actor location