How to move Ai without Navmesh?

Hello,

I’m making Procedural dungeon. so i can’t pre-define Navmesh volume.

i have own A* Pathfinding. so Pathfinding itself is no problem i think. (i can make Proper path points)

only problem is my Ai won’t move along that points.

i used Movedirectlytowards but Ai behavior tree just looping, there is no move.

i think they can’t find way to move that point, so fail… but it’s straight line with same Z value…

how can i solve this problem?

thank you

thank you for reply, i have never been use add impulse before,with physics? great i will try.

currently i make move to location task. it seem works but not surely

Im not sure if you need more help but I can give you more info.

You just need to add logic for when your AI receives a NewLocation.

I believe MoveDirectlyTowards requires a Navmesh. I would use the AddImpulse node on an AI that was simulating physics.

1 Like

thank you for your kind and info is very helpful

Thanks for this! I used this on a flying actor in my game using Add Actor World Offset, and it works perfect :smiley:

Your reply should’ve been marked as the answer.

you can also use movecomponento on the root component or just vinterp the actor location