Hi,
When i tried to move a brush inside the level it doesn’t work.
AG1GameState* G1GameState = Cast<AG1GameState>(GetWorld()->GameState);
for (ABrush* Brush : G1GameState->LevelLocations.PowerupBrush)
{
//Brush->GetRootComponent()->SetMobility(EComponentMobility::Movable);
Brush->SetActorLocation(FVector(0, 0, -200)); // Brush->GetActorLocation() +
}
anyone an idea?