How to modify the “BlueprintPure” return value name?
I create a function :
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "BaseNetworkMgr")
int GetInt();
How to modify the “BlueprintPure” return value name?
I create a function :
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "BaseNetworkMgr")
int GetInt();
UFUNCTION(BlueprintCallable, BlueprintPure, Category = “BaseNetworkMgr”)
void GetInt(int& MyInt);
Then instead of return x;
you do MyInt = x;
It work , thank you
Do you know how to catch the exception? (cry)