How to modify a client's actor for just that client?

Say Client A has a hand of cards that are all replicated. How do I make it so Client A’s cards are sorted and face up for Client A, but unsorted and face down for all other clients (including the server, because the server will also be a player)? I’ve watched Epic’s Networking tutorial many times for clues how to do this, but I don’t see how I can make an actor do something different for the client only. Do I need to make a duplicate, unreplicated copy of the hand for just that client?

What I ended up doing was making 2 child card classes, one with bOwnerNoSee set to true and one with bOnlyOwnerSee set to true on the UStaticMeshComponent. This makes it easy to separate the behavior of clients’ cards from cards that should be visible to everyone. I also set the client card class to have bOnlyRelevantToOwner = true.