Some emissive materials do strange things in the scene.
Especially when the emissive surface is narrow and elongated.
It seems to occur when viewed from the edge (more o less).
Basically it looks like it splits into pieces and moves around.
However, I didn’t program it to do that. I just wanted it to emit static colored light.
In this video you can see perfectly what happens.
The level looks like a discotheque.
Is there anything I can do to eradicate or minimize the side effect?
Thank you so much!!