Here there are the 2 solutions of c++.
About the content fine, about the c++ classes I don’t know how to merge em…
Any idea? I tried a lot of stuff but it seems pretty complicated.
If this two projects does not have collisions (the same files changed) then the merge is starightforward. You copy all changed files from one project into another. After files are copied you right click UE project file and click option “Generate Visual Studio project files”.
If there are collisions then the merging is complicated, you must view each modified file and copy by hand changed fragments choosing changes that are newer from one file to another. There is not any magic tool that do it for you. Using any version control tool as Git or Perforce can make the process a bit simplier as it points the differences between two files but even then mergin can be time consuming.
It does not seem to compile the other project classes.
the one you are copying the classes from, any idea?
So you mean absolutely all files?
Additionally to mzaleczny’s answer,
You would have to change every instance of PROJECTNAME_API
For example:
If you want to copy every Class from SpawnMasterSM project to SpawnMaster project,
you have to change every SPAWNMASTERSM_API
to SPAWNMASTER_API
CTRL+H can quickly do that in Visual Studio
After creating class by class 5 classes I could merge the code.
I did create the classes from unreal.
I did then copy and paste the code to the following classes.
Thank you for your help, although it was easier to copy and paste rather than try fancy automatic stuff.