i’m trying to set up a walk-animation with the length of a timeline, but i can’t find a good way to do so.
My character is a little mouse (walking on two feets) and my “movement” is based on SetWorldLocationAndRotation. It moves 100 Units per direction (WASD) on a length of 0.39 right now. When the button is held down, the mouse continues its movement, when released it stops and an idle-animation is played. So i’m trying to display this “fake-movement” with a smooth walk-animation.
If i understand it correctly: length 1 on a timeline is 1 second, right? So if my animation framerate is set to 30FPS i would need an animation of 30 frames and if the length is set to 0.39 i would need an animation with only 11.7 frames or at least speed up my animation until it matches the 0.39 lenght?
But i can’t set it up smooth enough, so that it matches… My mouse has a step width of 25 units, so she would need 4 steps für the 100 units. Right now i have an animation of 4 steps made of 54 frames. But no matter how fast i set the playback rate, trying to match the timeline length and it stutters while walking every 100 units…
So any ideas on how i can do this properly?
Thanks in advanced!