Hi,
I need some help figuring out Render Target Masking options!
Here is my scenario:
- I have Object A & B in Player view
- I want to show Object B in my HUD via Render Target with ALL of its post processing and lighting applied. (I don’t mind using Custom render depth passes and stencils, if needed)
- I want to mask out everything else except for Object B in the HUD
Is this possible? If so, what is the material setup and Render Target options to make this happen?
Any help is appreciated!
Thanks!