I am trying to make a light map for a wall.
I understand that you should put spacing between each face, and that the vertexes should be on the grid.
I tried to do an automatic mapping. The image will be attached.
The issue with that is
- Notice all of the little faces that are skinny and tall. They aren’t even a pixel wide, so how would I get them on the grid?
- That would take a very long time, and I don’t even know how I would do that for the triangle shapes.
Most tutorials I have seen use very simple boxes, which is obviously easy to just select each face and space them apart.
However, I am dealing with a more complicated wall. Not extremely complicated, but more than just a few faces.
How would I actually map out the faces?
I appreciate anyone’s help. This is very frustrating. I have been in a great development mood, making progress, and now this!