While i was busy creating a snowshader with deform-able snow I thought I was being clever by creating a TextureRenderTarget2D for every model i collided with, store it into an array, only to delete them again after a certain distance.
This is where i ran into a problem: Although there is a node to create a render target 2d dynamically, there is no node to remove them, once they are created. Am I missing something? Is there a workaround to delete them, or is this intended?
Thanks in advance for the help!
Jori “HarmlessNL” Kamp
Game designer at Turtleneck Studios