I have a widget component rendering a widget. I then take its render target and shoved it into a texture parameter of an MID to attach it to the steering wheel mesh. Since TSR / TAA is enabled, when the number changes it looks very smearing / blurry.
Setting the material to translucent and set the translucent pass to After Motion Blur solves the problem, but when I turn the steering wheel the texture renders on top of the driver’s hand, which is not ideal.
Is there any other way that I can make it ignore anti aliasing without making it render on top of other things?
