How to make water occlude with mesh


I was wondering if there was way to make the water not cut through the ship, since the player is able to roam inside it.

Thank you,
Anthony D.

I think this may be handy:

Thanks man! This worked like a charm

I did notice another problem where if I enable ‘Render CustomPass Depth’ for the ship, it has some weird translucency issues

That I’m not sure about I’m afraid… :-/

All good! :wink:

Did your workflow similar to this guy ?