How to make VR hands disappear when colliding with a wall?

So, I am making a VR game in Unreal Engine 5, and I want to make the hands disappear instead of phasing through the walls and floors. I am using physics based hands from this tutorial video: UE4 VR Physics Based Hands Interaction(Realistic Hands Interaction part 1) UE4Tuts For You#UE4VR - YouTube I want the hands with no physics to be visible at all times for the correct rotation and position, but when the hands go through a wall I want the invisible physics enabled hands to be visible.