When working with Video Textures, you cannot utilize Lightning Channels as they are incompatible with Translucent or Masked materials. I’ve found that using the Unlit Shading Model in the Material works effectively.
When working with Video Textures, you cannot utilize Lightning Channels as they are incompatible with Translucent or Masked materials. I’ve found that using the Unlit Shading Model in the Material works effectively.