How to make video texture receive no lighting or post-processing?

If I want a video to play on a tv screen, for instance, how can I set it up so that the video texture doesn’t receive any light and is not affected by any post-process volume? I also do not want it to create light in the environment either.

I’ve tried setting the material to unlit and using Emissive, but that doesn’t work as expected.

Another use case that’s similar is if I wanted to bake lighting/shadows from a different program, and use no lights in Unreal, how would I set up that material to do a similar thing, where it would basically show exactly what the diffuse color is, even with zero lights in the scene.

Hi, did you find a solution for this?

I would like to know too

When working with Video Textures, you cannot utilize Lightning Channels as they are incompatible with Translucent or Masked materials. I’ve found that using the Unlit Shading Model in the Material works effectively.