How to make URC not read the auto-save versions that have been unloaded

Summary

Hello, I need some help. How can I make URC ignore autosaves when I download saves? In the first photo, it’s done somehow, and only human-made downloads are counted. In the second photo, autosaves are also counted, which significantly changes the number. This is very frustrating, and I want to avoid counting autosaves without disabling them.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Unreal Revision Control

Steps to Reproduce

I want to prevent auto-saves from being counted as player-made saves, but without disabling auto-saves

Expected Result

I want to prevent auto-saves from being counted as player-made saves, but without disabling auto-saves

Observed Result

I don’t know how to do it, I’ve tried everything

Platform(s)

All platforms

Upload an image

save1.jpg
save2.jpg