How to make URC not read the auto-save versions that have been unloaded

Summary

Hello, I need some help. How can I make URC ignore autosaves when I download saves? In the first photo, it’s done somehow, and only human-made downloads are counted. In the second photo, autosaves are also counted, which significantly changes the number. This is very frustrating, and I want to avoid counting autosaves without disabling them.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Unreal Revision Control

Steps to Reproduce

I want to prevent auto-saves from being counted as player-made saves, but without disabling auto-saves

Expected Result

I want to prevent auto-saves from being counted as player-made saves, but without disabling auto-saves

Observed Result

I don’t know how to do it, I’ve tried everything

Platform(s)

All platforms

Upload an image

save1.jpg
save2.jpg

This is expected behavior when using Unreal Revision Control at the time.

What is the problem you are experiencing because of this?

I’m facing a more aesthetic problem than a practical one. It’s very annoying to see how, after downloading an update, your score suddenly increases from +1 to +50. Is there a way to fix this? I want to ignore the URC auto-downloads but not disable them.

It’s not really score so much as just a number that’s used to identify your project version.

There are no plans to change this behavior at this time.