I would like to know how to make this effect of merged circle selection.
http://i.stack.imgur.com/SJMZi.png
In Unity I used the Stencil Buffer for this (2 Passes).
In the first pass, I defined the Stincel areas (used to define drawablety)
In the second pass, I renderd the circle on the areas without “stincel values”
http://i.stack.imgur.com/3BgWY.jpg
eg the green area is the stincel buffer mask and the red one is the decal area
How can I archive this effect in UE4?