Hello,
Today I’m asking for something that I’m not certain if it’s possible with the current Setup.
So, for my objective system, the area that is affected has a sphere mesh with a translucent material which only has a depth fade functionality as it bound detector (See image 1). Now, that has the following Effect (image 2).
However, I want to see if I can find a way to skip the bus and cars from receiving these depth fade effects.
What can be done?
Thanks!