I want to create object with dynamically repeating texture.
When I transform the usual object, the texture is transforming according the object
I’ve added a blueprint with SetScalarParameterValue.
The scale values of object is saved into 3d vector and I use the value of Y as UTiling and Z as VTiling.
UTiling and Vtiling are the parameters defined in the Material for TextureCoord.
But the texture is tiling only on front side of object, all other sides are incorrect. (pict.3)
For example, if I use the X as Utiling and and Y as Vtiling – I get a top side with correct texture and all others incorrect.
How to make a texture correct on all sides of object?