yeh. this is basicly interior shading combined with fresnel. you’d need a smooth distance field normal per pixel, invert it or render backfacing and apply the fresnel to that. that’s what i can visualize in the back of my head.
yeh. this is basicly interior shading combined with fresnel. you’d need a smooth distance field normal per pixel, invert it or render backfacing and apply the fresnel to that. that’s what i can visualize in the back of my head.